QUICK REVIEW: Klaw of Mork – Guy Haley

A 36-minute 40k audio drama set during the Sanctus Reach campaign, Klaw of Mork takes the bickering, backstabbing orkish entertainment of Engine of Mork and Evil Sun Rising and turns the volume up to eleven. Following on from the events of Evil Sun Rising, Uggrim and Snikgob are happily working away on Big Mek Mogrok’s new weapon – a traktor kannon that’s slowly pulling a comet down to the surface of Alaric Prime. After their peace is disturbed by the presence of a rival mek, it’s not long before an opportunity arises to get their own back on the annoying Dagogg.

Narrated with typical gravitas by Jonathan Keeble, this is voiced – in contrast – with breakneck glee, the voice cast growling, shouting and wheedling their way through the story with aplomb. It’s a fairly straightforward plot which sees the Red Sunz boys protecting their secrets from the cocky Dagogg before hurling themselves happily (or begrudgingly, in the case of grot Frikk) into the thick of the action via Uggrim’s custom warbuggy, giving plenty of opportunities for amped-up SFX as they race around looking for trouble. It’s occasionally a little tricky to tell the cockney-ish ork voices apart (although they admittedly work better than you might imagine), and it’s not exactly your usual grim, bleak 40k story, but overall this is a slightly daft but hugely fun way of spending half an hour.

Click here to buy Klaw of Mork.

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.